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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/Graph > API/Plugins/MovieRenderPipelineCore/Graph/FMovieGraphRenderDataIdentifier
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;"Movie Pipeline"&41;
FName RootBranchName
Remarks
The root branch name that this render layer exists on. Actual display name comes from a UMovieGraphRenderLayerNode (if found in the branch) otherwise it falls back to just displaying RootBranchName. All of our internal lookups for branches are done based on the path we followed out from the root so that we can handle overriding a render layer display name via regular node overriding.
Could have a value like "Globals" or a user-provided one "character", "background", etc.