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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/FSurfaceAccumulatorPool
| Name | FInstance |
| Type | struct |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/MovieGraphDefaultRenderer.h |
| Include Path | #include "Graph/MovieGraphDefaultRenderer.h" |
Syntax
struct FInstance
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInstance
(
TSharedPtr< MoviePipelineOverlappedAccumulatorInterface, ESPMode::ThreadSafe > InAccumulator |
Graph/MovieGraphDefaultRenderer.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Accumulator | TSharedPtr< MoviePipelineOverlappedAccumulatorInterface, ESPMode::ThreadSafe > | Graph/MovieGraphDefaultRenderer.h | ||
| ActiveFrameNumber | int32 | Graph/MovieGraphDefaultRenderer.h | ||
| ActivePassIdentifier | FMovieGraphRenderDataIdentifier | Graph/MovieGraphDefaultRenderer.h | ||
| TaskPrereq | UE::Tasks::FTask | Graph/MovieGraphDefaultRenderer.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsActive | FThreadSafeBool | Graph/MovieGraphDefaultRenderer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsActive() |
Graph/MovieGraphDefaultRenderer.h | ||
void SetIsActive
(
const bool bInIsActive |
Changing the active state resets the internal state, so set it to active before configuring. | Graph/MovieGraphDefaultRenderer.h |