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API > API/Plugins > API/Plugins/MovieRenderPipelineCore
| Name | FMoviePipelineShotOutputData |
| Type | struct |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MovieRenderPipelineDataTypes.h |
| Include Path | #include "MovieRenderPipelineDataTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FMoviePipelineShotOutputData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RenderPassData | TMap< FMoviePipelinePassIdentifier, FMoviePipelineRenderPassOutputData > | A mapping between render passes (such as 'FinalImage') and an array containing the files written for that shot. | MovieRenderPipelineDataTypes.h |
|
| Shot | TWeakObjectPtr< UMoviePipelineExecutorShot > | Which shot was this output data for? | MovieRenderPipelineDataTypes.h |
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