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Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineCore > FMoviePipelineRenderPassMetrics
Syntax
float GlobalScreenPercentageFraction
Remarks
What screen percentage should each view be rendered at? 1.0 = standard size. Can gain more detail (at the cost of longer renders, more device timeouts), consider trying to use TextureSharpnessBias if possible instead.