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Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineCore > FMoviePipelineRenderPassMetrics
Syntax
float AccumulationGamma
Remarks
The gamma space to apply accumulation in. During accumulation, pow(x,AccumulationGamma) is applied and pow(x,1/AccumulationGamma) is applied after accumulation is finished. 1.0 means no change."