Navigation
API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/FMoviePipelineFrameInfo
Syntax
FVector CurrViewLocation
Remarks
We have to apply camera motion vectors manually. So we keep the current and previous fram'es camera view and rotation. Then we render a sequence of the same movement, and update after running the game sim.Current frame camera view location