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Settings that dictate how media is played back after a render finishes.
| Name | FMovieGraphPostRenderSettings |
| Type | struct |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelinePostRenderSettings.h |
| Include Path | #include "MoviePipelinePostRenderSettings.h" |
Syntax
USTRUCT (BlueprintType )
struct FMovieGraphPostRenderSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMovieGraphPostRenderSettings() |
MoviePipelinePostRenderSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OutputTypePlayback | EMovieGraphOutputTypePlayback | If set to Use Priority Order, the Output Type Priority Order list will be used to determine which media to play (if there were multiple types of images and/or videos generated). | MoviePipelinePostRenderSettings.h |
|
| OutputTypePriorityOrder | TArray< FString > | When deciding which media to play, media with extensions ranked higher in this list will play instead of media ranked lower. | MoviePipelinePostRenderSettings.h |
|
| PostRenderAppleProResPlayOptions | FMovieGraphPostRenderVideoPlayOptions | These options are used to determine how to play Apple ProRes movies. | MoviePipelinePostRenderSettings.h |
|
| PostRenderAvidDNxHRPlayOptions | FMovieGraphPostRenderVideoPlayOptions | These options are used to determine how to play Avid DNxHR movies. | MoviePipelinePostRenderSettings.h |
|
| PostRenderImageSequencePlayOptions | FMovieGraphPostRenderImageSequencePlayOptions | These options are used to determine how to play the rendered images. | MoviePipelinePostRenderSettings.h |
|
| PostRenderMP4PlayOptions | FMovieGraphPostRenderVideoPlayOptions | These options are used to determine how to play H.264 MP4 movies. | MoviePipelinePostRenderSettings.h |
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