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Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineCore > FImageTilePlane
References
Module | MovieRenderPipelineCore |
Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MovieRenderTileImage.h |
Include | #include "MovieRenderTileImage.h" |
Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MovieRenderTileImage.cpp |
void AccumulateSinglePlane
&40;
const TArray64< float > & InRawData,
int32 InSizeX,
int32 InSizeY,
float InSampleWeight,
int InSampleOffsetX,
int InSampleOffsetY
&41;
Remarks
Accumulate a single tile to this plane. The raw data must be the exact size of the tile. In general, SampleOffsetX/SampleOffsetY will be 0 or 1. In most cases it is zero, but but if a sample has a subpixel offset after the last sample, it will affect the first sample of the next pixel. All accumulating assumes edge clamping.
Parameters
Name | Description |
---|---|
InRawData | Raw data to accumulate |
InRawSizeX | Width of the tile. Must exactly match. |
InRawSizeY | Height of the tile. Must exactly match. |
InSampleOffsetX | Pixel offset of the tile (in X) |
InSampleOffsetY | Pixel offset of the tile (in Y) |