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API > API/Plugins > API/Plugins/MovieRenderPipelineCore
Types Structure for a single tile.
| Name | FImageTilePlane |
| Type | struct |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MovieRenderTileImage.h |
| Include Path | #include "MovieRenderTileImage.h" |
Syntax
struct FImageTilePlane
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FImageTilePlane() |
Default constructor. | MovieRenderTileImage.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AccumulationWeight | float | Accumulation weights, uniform for the whole plane. | MovieRenderTileImage.h | |
| ChannelData | TArray64< float > | Actual channel data | MovieRenderTileImage.h | |
| SizeX | int32 | Width of the image. | MovieRenderTileImage.h | |
| SizeY | int32 | Height of the image. | MovieRenderTileImage.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AccumulateSinglePlane
(
const TArray64< float >& InRawData, |
Accumulate a single tile to this plane. | MovieRenderTileImage.h | |
void Init
(
int32 InSizeX, |
Initialize the memory. Before using the memory, we also will need a call to ZeroPlane. | MovieRenderTileImage.h | |
void Reset() |
Frees the memory and resets the sizes | MovieRenderTileImage.h | |
void ZeroPlane() |
Zeroes the accumulation. Assumes the data is already allocated. | MovieRenderTileImage.h |