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Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineCore > FImageTileAccumulator
References
Module | MovieRenderPipelineCore |
Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MovieRenderTileImage.h |
Include | #include "MovieRenderTileImage.h" |
Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MovieRenderTileImage.cpp |
void Reset&40;&41;
Remarks
Resets the memory.