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Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineCore > FImageTileAccumulator
References
Module | MovieRenderPipelineCore |
Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MovieRenderTileImage.h |
Include | #include "MovieRenderTileImage.h" |
Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MovieRenderTileImage.cpp |
void AccumulateTile
&40;
const TArray64< float > & InRawData,
int32 InRawSizeX,
int32 InRawSizeY,
int InRawChannel,
FVector2D InSubpixelOffset
&41;
Remarks
Given a tile and its subpixel offset, accumulate this tile to all of the image planes.
The raw sizes should exactly match the tile size. The SubpixelOffset should be in the range of [0,1). AccumulateTile() then figures out which tiles it touches, and accumulates them.
Parameters
Name | Description |
---|---|
InRawData | Tile to add. |
InRawSizeX | Width of the tile. Should exactly match the size of the internal channel planes. |
InRawSizeY | Height of the tile. Should exactly match the size of the internal channel planes. |
InRawChannel | Which channel to accumulate to. |
InSubpixelOffset | The offset, which affects which tiles get accumulated to. |