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Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineCore > FImageTileAccumulator
References
Module | MovieRenderPipelineCore |
Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MovieRenderTileImage.h |
Include | #include "MovieRenderTileImage.h" |
Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MovieRenderTileImage.cpp |
void AccumulatePixelData
&40;
const FImagePixelData & InPixelData,
int32 InTileX,
int32 InTileY,
FVector2D InSubpixelOffset
&41;
Remarks
Given a rendered tile, accumulate the data to the full size image.
Parameters
Name | Description |
---|---|
InPixelData | Raw pixel data. |
InTileX | Tile index in X. |
InTileY | Tile index in Y. |
InSubPixelOffset | SubPixel offset, should be in the range [0,1) |