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Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineCore > FImageOverlappedAccumulator
References
Module | MovieRenderPipelineCore |
Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MovieRenderOverlappedImage.h |
Include | #include "MovieRenderOverlappedImage.h" |
Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MovieRenderOverlappedImage.cpp |
void AccumulatePixelData
&40;
const FImagePixelData & InPixelData,
FIntPoint InTileOffset,
FVector2D InSubpixelOffset,
const MoviePipeline::FTileWeight1D & WeightX,
const MoviePipeline::FTileWeight1D & WeightY
&41;
Remarks
Given a rendered tile, accumulate the data to the full size image.
Parameters
Name | Description |
---|---|
InPixelData | Raw pixel data. |
InTileOffset | Tile offset in pixels. |
InSubPixelOffset | SubPixel offset, should be in the range [0,1) |
WeightX | 1D Weights in X |
WeightY | 1D Weights in Y |