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WaterMovementUtils: a collection of stateless static BP-accessible functions for a variety of water movement-related operations
| Name | UWaterMovementUtils |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/MoveLibrary/WaterMovementUtils.h |
| Include Path | #include "MoveLibrary/WaterMovementUtils.h" |
Syntax
UCLASS (MinimalAPI)
class UWaterMovementUtils : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UWaterMovementUtils
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FProposedMove ComputeControlledWaterMove
(
const FWaterMoveParams& InParams |
Generate a new movement based on move/orientation intents and the prior state for the swimming move | MoveLibrary/WaterMovementUtils.h |
|
static void UpdateWaterSplineData
(
const FUpdateWaterSplineDataParams& UpdateWaterSplineDataParams, |
Updates the water spline data used in calculated swimming movement | MoveLibrary/WaterMovementUtils.h |
|