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Data about the overlapping volume typically used for swimming
| Name | FWaterCheckResult |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/MoveLibrary/WaterMovementUtils.h |
| Include Path | #include "MoveLibrary/WaterMovementUtils.h" |
Syntax
USTRUCT (BlueprintType )
struct FWaterCheckResult
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FWaterCheckResult() |
MoveLibrary/WaterMovementUtils.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSwimmableVolume | uint32 | True if the hit found a valid swimmable volume. | MoveLibrary/WaterMovementUtils.h |
|
| HitResult | FHitResult | Hit result of the test that found a volume. | MoveLibrary/WaterMovementUtils.h |
|
| WaterSplineData | FWaterFlowSplineData | Water Spline data to be used in calculating swimming movement, FX, etc. | MoveLibrary/WaterMovementUtils.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Clear() |
MoveLibrary/WaterMovementUtils.h | ||
bool IsSwimmableVolume() |
Returns true if the volume result hit a walkable surface. | MoveLibrary/WaterMovementUtils.h |