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Stare at a single fixed point at all times (pairs nicely with ellipse if you want to always look at the center)
| Name | ULookAtRotationPattern |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/PhysicsMover/PathedMovement/LookAtRotationPathPattern.h |
| Include Path | #include "PhysicsMover/PathedMovement/LookAtRotationPathPattern.h" |
Syntax
UCLASS ()
class ULookAtRotationPattern : public UPathedMovementPatternBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPathedMovementPatternBase → ULookAtRotationPattern
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetLookAtLocation
(
const FVector& LookAt |
PhysicsMover/PathedMovement/LookAtRotationPathPattern.h |
|
|
void SetRelativeLookAtLocation
(
const FVector& RelativeLookAt |
PhysicsMover/PathedMovement/LookAtRotationPathPattern.h |
|
Overridden from UPathedMovementPatternBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AppendDebugDrawElements
(
UPathedPhysicsDebugDrawComponent& DebugDrawComp, |
PhysicsMover/PathedMovement/LookAtRotationPathPattern.h | ||
virtual bool DebugDrawUsingStepSamples() |
PhysicsMover/PathedMovement/LookAtRotationPathPattern.h |
Protected
Overridden from UPathedMovementPatternBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FTransform CalcUnmaskedTargetRelativeTransform
(
float PatternProgress, |
Where patterns calculate their target transforms at the given progress, optionally relative to the current aggregate target. | PhysicsMover/PathedMovement/LookAtRotationPathPattern.h |