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API > API/Plugins > API/Plugins/Mover > API/Plugins/Mover/PhysicsMover
References
| Module | Mover |
| Header | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/PhysicsMover/PhysicsMovementUtils.h |
| Include | #include "PhysicsMover/PhysicsMovementUtils.h" |
Syntax
class UPhysicsMovementUtils
Remarks
PhysicsMovementUtils: a collection of stateless static functions for a variety of physics movement-related operations
Functions
| Type | Name | Description | |
|---|---|---|---|
| FVector | ComputeGroundVelocityFromHitResult
(
const FVector& CharacterPosition, |
Returns the current ground velocity at the character position. | |
| FVector | ComputeIntegratedGroundVelocityFromHitResult
(
const FVector& CharacterPosition, |
Returns the integrated with gravity velocity of the ground at the character position. | |
| void | FloorSweep
(
const FVector& Location, |
||
| const Chaos::FPBDRigidParticleHandle * | GetRigidParticleHandleFromHitResult
(
const FHitResult& HitResult |
If the hit result hit something, return the particle handle. | |
| bool | GetWaterResultFromHitResults
(
const TArray< FHitResult >& Hits, |
Checks if any hit is with water and, if so, fills in the OutWaterResult. |