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API > API/Plugins > API/Plugins/Mover > API/Plugins/Mover/MoveLibrary > API/Plugins/Mover/MoveLibrary/UMovementUtils
References
| Module | Mover |
| Header | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/MoveLibrary/MovementUtils.h |
| Include | #include "MoveLibrary/MovementUtils.h" |
| Source | /Engine/Plugins/Experimental/Mover/Source/Mover/Private/MoveLibrary/MovementUtils.cpp |
static bool TryMoveUpdatedComponent_Internal
(
USceneComponent * UpdatedComponent,
const FVector & Delta,
const FQuat & NewRotation,
bool bSweep,
EMoveComponentFlags MoveComponentFlags,
FHitResult * OutHit,
ETeleportType Teleport
)
Remarks
Internal function that other move functions use to perform all actual component movement and retrieve results Note: This function moves the character directly and should only be used if needed. Consider using something like TrySafeMoveUpdatedComponent.