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FComputeCombinedVelocityParams |
Input parameters for ComputeCombinedVelocity() |
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FComputeVelocityParams |
Input parameters for compute velocity function. |
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FFloorCheckResult |
Data about the floor for walking movement, used by Mover simulations |
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FFreeMoveParams |
Input parameters for controlled free movement function. |
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FGroundMoveParams |
Input parameters for controlled ground movement function. |
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FMovementRecord |
Accounting record of a move as it is processed. |
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FMovementSubstep |
A part of movement accounting, representing a single piece of a move operation, such as a slide, floor adjustment, etc. |
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FMoverDynamicBasedMovementTickFunction |
Tick function used to perform based movement at dynamic times throughout the world update time, typically out-of-band with the movement simulation |
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FOptionalFloorCheckResult |
Used by some movement operations to conditionally return a floor check result, if one was performed |
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FProposedMove |
Encapsulates info about an intended move that hasn't happened yet |
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FRelativeBaseInfo |
Data about the object a Mover actor is basing its movement on, such as when standing on a moving platform |
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FTrajectorySampleInfo |
Encapsulates detailed trajectory sample info, from a move that has already occurred or one projected into the future |
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FUpdateWaterSplineDataParams |
Input parameters for Updating WaterSplineData. |
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FWaterCheckResult |
Data about the overlapping volume typically used for swimming |
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FWaterFlowSplineData |
Data about the water volume and its interaction with the pawn used in calculating swimming movement. |
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FWaterMoveParams |
Input parameters for ComputeControlledWaterMove() |
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ITurnGeneratorInterface |
TurnGeneratorInterface: API for generating an in-place orientation change, based on a starting state and a target orientation |
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UAirMovementUtils |
AirMovementUtils: a collection of stateless static BP-accessible functions for a variety of air movement-related operations |
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UBasedMovementUtils |
MovementBaseUtils: a collection of stateless static BP-accessible functions for based movement |
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UBlueprintableTurnGenerator |
Base class for blueprint-implemented turn generators. |
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UExactDampedTurnGenerator |
Modular mechanism for turning a Mover actor in place using an exact damped spring |
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UFloorQueryUtils |
FloorQueryUtils: a collection of stateless static BP-accessible functions for a variety of operations involving floor checks |
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UGroundMovementUtils |
GroundMovementUtils: a collection of stateless static BP-accessible functions for a variety of ground movement-related operations |
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ULinearTurnGenerator |
Modular mechanism for turning a Mover actor in place using linear angular velocity. |
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UMovementMixer |
Class in charge of Mixing various moves when evaluating/combining moves. |
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UMovementUtils |
MovementUtils: a collection of stateless static BP-accessible functions for a variety of movement-related operations |
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UMoverBlackboard |
MoverBlackboard: this is a simple generic map that can store any type, used as a way for decoupled systems to store calculations or transient state data that isn't necessary to reconstitute the movement simulation. |
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UPlayMoverMontageCallbackProxy |
Runtime object used as a proxy to an async blueprint task node that runs animation montages on Mover actors. |
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UTurnGeneratorInterface |
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UWaterMovementUtils |
WaterMovementUtils: a collection of stateless static BP-accessible functions for a variety of water movement-related operations |
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