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API > API/Plugins > API/Plugins/Mover > API/Plugins/Mover/MoveLibrary > API/Plugins/Mover/MoveLibrary/UMovementUtils
References
| Module | Mover |
| Header | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/MoveLibrary/MovementUtils.h |
| Include | #include "MoveLibrary/MovementUtils.h" |
| Source | /Engine/Plugins/Experimental/Mover/Source/Mover/Private/MoveLibrary/MovementUtils.cpp |
UFUNCTION (BlueprintCallable, Category=Mover)
static bool IsExceedingMaxSpeed
(
const FVector & Velocity,
float InMaxSpeed
)
Remarks
JAH TODO: Ideally, none of these functions should deal with simulation input/state types. Rework them to take only the core types they actually need JAH TODO: Make sure all 'out' parameters are last in the param list and marked as "Out" JAH TODO: separate out the public-facing ones from the internally-used ones and make all public-facing ones BlueprintCallable Checks whether a given velocity is exceeding a maximum speed, with some leeway to account for numeric imprecision