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| Name | FNetworkPhysicsMoverInputs |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/Backends/MoverNetworkPhysicsLiaisonBase.h |
| Include Path | #include "Backends/MoverNetworkPhysicsLiaisonBase.h" |
Syntax
USTRUCT ()
struct FNetworkPhysicsMoverInputs : public FNetworkPhysicsData
Inheritance Hierarchy
- FNetworkPhysicsPayload → FNetworkPhysicsData → FNetworkPhysicsMoverInputs
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InputCmdContext | FMoverInputCmdContext | Backends/MoverNetworkPhysicsLiaisonBase.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool NetSerialize
(
FArchive& Ar, |
Serialize data function that will be used to transfer the struct across the network | Backends/MoverNetworkPhysicsLiaisonBase.h |
Overridden from FNetworkPhysicsData
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ApplyData
(
UActorComponent* NetworkComponent |
Apply the data onto the network physics component | Backends/MoverNetworkPhysicsLiaisonBase.h | |
virtual void BuildData
(
const UActorComponent* NetworkComponent |
Build the data from the network physics component | Backends/MoverNetworkPhysicsLiaisonBase.h | |
virtual bool CompareData
(
const FNetworkPhysicsData& PredictedData |
Backends/MoverNetworkPhysicsLiaisonBase.h | ||
virtual void InterpolateData
(
const FNetworkPhysicsData& MinData, |
Interpolate the data in between two inputs data | Backends/MoverNetworkPhysicsLiaisonBase.h | |
virtual void MergeData
(
const FNetworkPhysicsData& FromData |
Merge data into this input | Backends/MoverNetworkPhysicsLiaisonBase.h | |
virtual void ValidateData
(
const UActorComponent* NetworkComponent |
Check input data is valid - Input is send from client to server, no need to make sure it's reasonable | Backends/MoverNetworkPhysicsLiaisonBase.h |
Overridden from FNetworkPhysicsPayload
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FString DebugData() |
Return string with debug information | Backends/MoverNetworkPhysicsLiaisonBase.h | |
virtual void DecayData
(
float DecayAmount |
Decay input during resimulation and forward prediction | Backends/MoverNetworkPhysicsLiaisonBase.h |