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API > API/Plugins > API/Plugins/Mover
The client generates this representation of "input" to the simulated actor for one simulation frame. This can be direct mapping of controls, or more abstract data. It is composed of a collection of typed structs that can be customized per project.
| Name | FMoverInputCmdContext |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/MoverSimulationTypes.h |
| Include Path | #include "MoverSimulationTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FMoverInputCmdContext
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InputCollection | FMoverDataCollection | MoverSimulationTypes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UScriptStruct * GetStruct() |
MoverSimulationTypes.h | ||
void Interpolate
(
const FMoverInputCmdContext* From, |
MoverSimulationTypes.h | ||
void NetSerialize
(
const FNetSerializeParams& P |
MoverSimulationTypes.h | ||
void Reset() |
MoverSimulationTypes.h | ||
void ToString
(
FAnsiStringBuilderBase& Out |
MoverSimulationTypes.h |