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Note this will become obsolete once layered move logic is represented by a uobject, allowing use of interface classes.
| Name | FLayeredMove_MontageStateProvider |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/DefaultMovementSet/LayeredMoves/MontageStateProvider.h |
| Include Path | #include "DefaultMovementSet/LayeredMoves/MontageStateProvider.h" |
Syntax
USTRUCT (BlueprintType )
struct FLayeredMove_MontageStateProvider : public FLayeredMoveBase
Inheritance Hierarchy
- FLayeredMoveBase → FLayeredMove_MontageStateProvider
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FMoverAnimMontageState GetMontageState() |
DefaultMovementSet/LayeredMoves/MontageStateProvider.h |