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Data about montages that is replicated to simulated clients
| Name | FMoverAnimMontageState |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/DefaultMovementSet/LayeredMoves/MontageStateProvider.h |
| Include Path | #include "DefaultMovementSet/LayeredMoves/MontageStateProvider.h" |
Syntax
USTRUCT (BlueprintType )
struct FMoverAnimMontageState
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CurrentPosition | float | Current position (during playback only) | DefaultMovementSet/LayeredMoves/MontageStateProvider.h |
|
| Montage | TObjectPtr< UAnimMontage > | DefaultMovementSet/LayeredMoves/MontageStateProvider.h |
|
|
| PlayRate | float | Rate at which this montage is intended to play. | DefaultMovementSet/LayeredMoves/MontageStateProvider.h |
|
| StartingMontagePosition | float | Montage position when started (in unscaled seconds). | DefaultMovementSet/LayeredMoves/MontageStateProvider.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void NetSerialize
(
FArchive& Ar |
DefaultMovementSet/LayeredMoves/MontageStateProvider.h | ||
void Reset() |
DefaultMovementSet/LayeredMoves/MontageStateProvider.h |