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API > API/Plugins > API/Plugins/Mover
Inheritance Hierarchy
- FInstantMovementEffect
- FApplyVelocityEffect
- FJumpImpulseEffect
- FTeleportEffect
References
| Module | Mover |
| Header | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/InstantMovementEffect.h |
| Include | #include "InstantMovementEffect.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly)
struct FInstantMovementEffect
Remarks
Instant Movement Effects are methods of affecting movement state directly on a Mover-based actor for one tick. Note: This is only applied one tick and then removed Common uses would be for Teleporting, Changing Movement Modes directly, one time force application, etc. Multiple Instant Movement Effects can be active at the time
Constructors
| Type | Name | Description | |
|---|---|---|---|
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddReferencedObjects
(
FReferenceCollector& Collector |
||
| bool | ApplyMovementEffect
(
FApplyMovementEffectParams& ApplyEffectParams, |
||
| FInstantMovementEffect * | Clone () |
||
| UScriptStruct * | |||
| void | NetSerialize
(
FArchive& Ar |
||
| FString |