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API > API/Plugins > API/Plugins/Mover
References
| Module | Mover |
| Header | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/MoverSimulationTypes.h |
| Include | #include "MoverSimulationTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FMoverSyncState
Remarks
State we are evolving frame to frame and keeping in sync (frequently changing). It is composed of a collection of typed structs that can be customized per project. Mover actors are required to have FMoverDefaultSyncState as one of these structs.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FLayeredMoveGroup | LayeredMoves | Additional moves influencing our proposed motion. | |
| FName | MovementMode | The mode we ended up in from the prior frame, and which we'll start in during the next frame. | |
| FMovementModifierGroup | MovementModifiers | Additional modifiers influencing our simulation. | |
| FMoverDataCollection | SyncStateCollection |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| UScriptStruct * | GetStruct () |
||
| void | Interpolate
(
const FMoverSyncState* From, |
||
| void | NetSerialize
(
const FNetSerializeParams& P |
||
| bool | ShouldReconcile
(
const FMoverSyncState& AuthorityState |
||
| void | ToString
(
FAnsiStringBuilderBase& Out |