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API > API/Plugins > API/Plugins/Mover > API/Plugins/Mover/DefaultMovementSet > API/Plugins/Mover/DefaultMovementSet/Modes > API/Plugins/Mover/DefaultMovementSet/Modes/UFallingMode
References
| Module | Mover |
| Header | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/DefaultMovementSet/Modes/FallingMode.h |
| Include | #include "DefaultMovementSet/Modes/FallingMode.h" |
| Source | /Engine/Plugins/Experimental/Mover/Source/Mover/Private/DefaultMovementSet/Modes/FallingMode.cpp |
UFUNCTION (BlueprintCallable, Category=Mover)
virtual void ProcessLanded
(
const FFloorCheckResult & FloorResult,
FVector & Velocity,
FRelativeBaseInfo & BaseInfo,
FMoverTickEndData & TickEndData
) const
Remarks
Is called at the end of the tick in falling mode. Handles checking any landings that should occur and switching to specific modes (i.e. landing on a walkable surface would switch to the walking movement mode)