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API > API/Plugins > API/Plugins/Mover > API/Plugins/Mover/DefaultMovementSet
Classes
| Type | Name | Description | |
|---|---|---|---|
| FMover_OnLanded | Fired after the actor lands on a valid surface. First param is the name of the mode this actor is in after landing. Second param is the hit result from hitting the floor. | ||
| FSwimmingControlSettings | Controls for the Swimming Movement. | ||
| UFallingMode | FallingMode: a default movement mode for moving through the air and jumping, typically influenced by gravity and air control | ||
| UFlyingMode | FlyingMode: a default movement mode for moving through the air freely, but still interacting with blocking geometry. | ||
| USwimmingMode | SwimmingMode: a default movement mode for traversing water volumes | ||
| UWalkingMode | WalkingMode: a default movement mode for traversing surfaces and movement bases (walking, running, sneaking, etc.) |