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Unreal Engine C++ API Reference > Plugins > MotoSynth
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMotoSynthPreset
References
Module | MotoSynth |
Header | /Engine/Plugins/Experimental/MotoSynth/Source/MotoSynth/Public/MotoSynthPreset.h |
Include | #include "MotoSynthPreset.h" |
Syntax
UCLASS&40;ClassGroup&61;Synth, Meta&61;&40;BlueprintSpawnableComponent&41;&41;
class UMotoSynthPreset : public UObject
Remarks
Asset used to store moto synth preset data.
Variables
Type | Name | Description | |
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FMotoSynthEnginePreviewer | EnginePreviewer | The engine previewer which is using this preset. |
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FRuntimeFloatCurve | EnginePreviewRPMCurve | Engine preview RPM curve. |
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FMotoSynthRuntimeSettings | Settings |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Dumps memory usage of the preset (i.e. of the source assets) | |
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void | ||
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void |
Overridden from UObject
Type | Name | Description | |
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void | BeginDestroy () |
Called before destroying the object. |
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
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void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |