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Unreal Engine C++ API Reference > Plugins > MotoSynth > UMotoSynthPreset
- UObject::BeginDestroy()
- UMotoSynthPreset::BeginDestroy()
References
Module | MotoSynth |
Header | /Engine/Plugins/Experimental/MotoSynth/Source/MotoSynth/Public/MotoSynthPreset.h |
Include | #include "MotoSynthPreset.h" |
Source | /Engine/Plugins/Experimental/MotoSynth/Source/MotoSynth/Private/MotoSynthPreset.cpp |
virtual void BeginDestroy&40;&41;
Remarks
Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.