Navigation
Unreal Engine C++ API Reference > Plugins > MotoSynth
References
Module | MotoSynth |
Header | /Engine/Plugins/Experimental/MotoSynth/Source/MotoSynth/Public/MotoSynthEngine.h |
Include | #include "MotoSynthEngine.h" |
Syntax
class FMotoSynthGrainRuntime
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
float | Generates a sample from the grain. Returns true if fading out. | |
![]() |
void | Init
(
const FGrainInitParams& InInitParams |
|
![]() ![]() |
bool | IsDone () |
If the grain is done. |
![]() ![]() |
bool | IsNearingEnd () |
Returns true if the grain is nearing its end (and a new grain needs to start fading in. |
![]() |
void | SetRPM
(
int32 InRPM |
Updates the grain's RPM. |