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TObjectPtr< class UCurveFloat > |
AddTranslationEasingCurve |
Custom curve used to add translation when there is none to warp. |
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EAlphaBlendOption |
AddTranslationEasingFunc |
Easing function used when adding translation. |
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bool |
bIgnoreZAxis |
Whether to ignore the Z component of the translation. Z motion will remain untouched |
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bool |
bWarpRotation |
Whether to warp the rotation component of the root motion |
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bool |
bWarpTranslation |
Whether to warp the translation component of the root motion |
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TOptional< FTransform > |
CachedOffsetFromWarpPoint |
Cached of the offset from the warp target. |
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FTransform |
CachedTargetTransform |
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EMotionWarpRotationMethod |
RotationMethod |
The method of rotation to use |
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EMotionWarpRotationType |
RotationType |
Whether rotation should be warp to match the rotation of the sync point or to face the sync point |
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float |
WarpMaxRotationRate |
Maximum rotation rate in degrees/sec. Will be the value used in constant rotation rate |
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FName |
WarpPointAnimBoneName |
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EWarpPointAnimProvider |
WarpPointAnimProvider |
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FTransform |
WarpPointAnimTransform |
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float |
WarpRotationTimeMultiplier |
Allow to modify how fast the rotation is warped. |
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FName |
WarpTargetName |
Name used to find the warp target for this modifier |