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API > API/Plugins > API/Plugins/MotionWarping
| Name | UMotionWarpingSwitchOffCondition |
| Type | class |
| Header File | /Engine/Plugins/Animation/MotionWarping/Source/MotionWarping/Public/MotionWarpingSwitchOffCondition.h |
| Include Path | #include "MotionWarpingSwitchOffCondition.h" |
Syntax
UCLASS (MinimalAPI, Abstract, EditInlineNew, Experimental, ClassGroup=MotionWarping)
class UMotionWarpingSwitchOffCondition : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMotionWarpingSwitchOffCondition
Derived Classes
- UMotionWarpingSwitchOffAngleToTargetCondition
- UMotionWarpingSwitchOffBlueprintableCondition
- UMotionWarpingSwitchOffCompositeCondition
- UMotionWarpingSwitchOffDistanceCondition
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUseWarpTargetAsTargetLocation | bool | If set to false, switch off condition will use target actor location | MotionWarpingSwitchOffCondition.h |
|
| Effect | ESwitchOffConditionEffect | MotionWarpingSwitchOffCondition.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Check() |
MotionWarpingSwitchOffCondition.h | ||
virtual FString ExtraDebugInfo() |
Extra information used for debugging, if CVAR MotionWarping.Debug.SwitchOffCondition is true | MotionWarpingSwitchOffCondition.h | |
ESwitchOffConditionEffect GetEffect() |
Initialize switch off condition | MotionWarpingSwitchOffCondition.h | |
FVector GetTargetLocation () |
If bUseWarpTargetAsTargetLocation is true, this will return target FMotionWarpingTarget location. | MotionWarpingSwitchOffCondition.h | |
FRotator GetTargetRotation () |
If bUseWarpTargetAsTargetLocation is true, this will return target FMotionWarpingTarget rotation. | MotionWarpingSwitchOffCondition.h | |
virtual bool IsConditionValid() |
MotionWarpingSwitchOffCondition.h | ||
virtual bool OnCheck() |
MotionWarpingSwitchOffCondition.h | ||
virtual void SetMotionWarpingTarget
(
const FMotionWarpingTarget* InMotionWarpingTarget |
MotionWarpingSwitchOffCondition.h | ||
virtual void SetOwnerActor
(
const AActor* InOwnerActor |
MotionWarpingSwitchOffCondition.h | ||
virtual void SetTargetActor
(
const AActor* InTargetActor |
MotionWarpingSwitchOffCondition.h | ||
virtual void SetWarpTargetForDestination
(
const FMotionWarpingTarget* InMotionWarpingTarget |
Set warp target as context for calculating switch off condition result if bUseWarpTargetAsTargetLocation is set to true | MotionWarpingSwitchOffCondition.h |