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API > API/Plugins > API/Plugins/MotionWarping
| Name | UMotionWarpingSwitchOffAngleToTargetCondition |
| Type | class |
| Header File | /Engine/Plugins/Animation/MotionWarping/Source/MotionWarping/Public/MotionWarpingSwitchOffCondition.h |
| Include Path | #include "MotionWarpingSwitchOffCondition.h" |
Syntax
UCLASS (Experimental)
class UMotionWarpingSwitchOffAngleToTargetCondition : public UMotionWarpingSwitchOffCondition
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMotionWarpingSwitchOffCondition → UMotionWarpingSwitchOffAngleToTargetCondition
Functions
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float CalculateAngleToTarget() |
MotionWarpingSwitchOffCondition.h |
Overridden from UMotionWarpingSwitchOffCondition
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString ExtraDebugInfo() |
Extra information used for debugging, if CVAR MotionWarping.Debug.SwitchOffCondition is true | MotionWarpingSwitchOffCondition.h | |
virtual bool OnCheck() |
MotionWarpingSwitchOffCondition.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UMotionWarpingSwitchOffAngleToTargetCondition * CreateSwitchOffAngleToTargetCondition
(
AActor* InOwnerActor, |
Creates Switch Off Angle To Target Condition that checks angle between Owner Actor and Target Location. | MotionWarpingSwitchOffCondition.h |
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