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API > API/Plugins > API/Plugins/ModularGameplay > API/Plugins/ModularGameplay/UGameStateComponent
Description
Called when gameplay has fully started
| Name | HandleMatchHasStarted |
| Type | function |
| Header File | /Engine/Plugins/Runtime/ModularGameplay/Source/ModularGameplay/Public/Components/GameStateComponent.h |
| Include Path | #include "Components/GameStateComponent.h" |
virtual void HandleMatchHasStarted()