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API > API/Plugins > API/Plugins/ModularGameplay > API/Plugins/ModularGameplay/UGameFrameworkComponentManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool UnregisterActorInitStateDelegate
(
AActor* Actor, |
Removes a registered delegate bound to a specific actor | Components/GameFrameworkComponentManager.h | |
bool UnregisterActorInitStateDelegate
(
AActor* Actor, |
Removes a registered delegate bound to a specific actor | Components/GameFrameworkComponentManager.h |
|
UnregisterActorInitStateDelegate(AActor *, FDelegateHandle &)
Description
Removes a registered delegate bound to a specific actor
| Name | UnregisterActorInitStateDelegate |
| Type | function |
| Header File | /Engine/Plugins/Runtime/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentManager.h |
| Include Path | #include "Components/GameFrameworkComponentManager.h" |
| Source | /Engine/Plugins/Runtime/ModularGameplay/Source/ModularGameplay/Private/Components/GameFrameworkComponentManager.cpp |
bool UnregisterActorInitStateDelegate
(
AActor * Actor,
FDelegateHandle & Handle
)
UnregisterActorInitStateDelegate(AActor *, FActorInitStateChangedBPDelegate)
Description
Removes a registered delegate bound to a specific actor
| Name | UnregisterActorInitStateDelegate |
| Type | function |
| Header File | /Engine/Plugins/Runtime/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentManager.h |
| Include Path | #include "Components/GameFrameworkComponentManager.h" |
| Source | /Engine/Plugins/Runtime/ModularGameplay/Source/ModularGameplay/Private/Components/GameFrameworkComponentManager.cpp |
UFUNCTION (BlueprintCallable, Category="InitState")
bool UnregisterActorInitStateDelegate
(
AActor * Actor,
FActorInitStateChangedBPDelegate DelegateToRemove
)