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Blueprint delegate called when an actor feature changes init state
| Name | FActorInitStateChangedBPDelegate |
| Type | class |
| Header File | /Engine/Plugins/Runtime/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentDelegates.h |
| Include Path | #include "Components/GameFrameworkComponentDelegates.h" |
Syntax
class FActorInitStateChangedBPDelegate