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API > API/Plugins > API/Plugins/ModularGameplay > API/Plugins/ModularGameplay/UGameFrameworkComponentManager
Stores a delegate as shared ref to avoid deallocation during execution
| Name | FExtensionHandlerRegisteredDelegate |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentManager.h |
| Include Path | #include "Components/GameFrameworkComponentManager.h" |
Syntax
struct FExtensionHandlerRegisteredDelegate
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FExtensionHandlerRegisteredDelegate
(
FExtensionHandlerDelegate&& InDelegate |
Construct from an existing delegate, there is no default constructor | Components/GameFrameworkComponentManager.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bRemoved | bool | Has this been removed, if so do not call | Components/GameFrameworkComponentManager.h | |
| Delegate | FExtensionHandlerDelegate | Delegate to call | Components/GameFrameworkComponentManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Call Delegate if it is valid | Components/GameFrameworkComponentManager.h |