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API > API/Plugins > API/Plugins/ModularGameplay > API/Plugins/ModularGameplay/UGameFrameworkComponentManager
A pair holding a receiver class and AdditionFlags
| Name | FComponentRequestInfo |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentManager.h |
| Include Path | #include "Components/GameFrameworkComponentManager.h" |
Syntax
struct FComponentRequestInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FComponentRequestInfo
(
UClass* InClass, |
Components/GameFrameworkComponentManager.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AdditionFlags | EGameFrameworkAddComponentFlags | Observe these rules when adding the component, if any. | Components/GameFrameworkComponentManager.h | |
| Class | TObjectPtr< UClass > | The receiver class. | Components/GameFrameworkComponentManager.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FComponentRequestInfo& Other |
Components/GameFrameworkComponentManager.h |