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API > API/Plugins > API/Plugins/ModularGameplay > API/Plugins/ModularGameplay/UGameFrameworkComponentManager
A list of FNames to represent an object path. Used for fast hashing and comparison of paths
| Name | FComponentRequestReceiverClassPath |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentManager.h |
| Include Path | #include "Components/GameFrameworkComponentManager.h" |
Syntax
struct FComponentRequestReceiverClassPath
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Components/GameFrameworkComponentManager.h | |||
FComponentRequestReceiverClassPath
(
UClass* InClass |
Components/GameFrameworkComponentManager.h | ||
FComponentRequestReceiverClassPath
(
const TSoftClassPtr< AActor >& InSoftClassPtr |
Components/GameFrameworkComponentManager.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Path | TArray< FName, TInlineAllocator< 2 > > | Usually only 2 elements long. Ex [UPackageFName, UClassFName]. | Components/GameFrameworkComponentManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString ToDebugString() |
Components/GameFrameworkComponentManager.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FComponentRequestReceiverClassPath& Other |
Components/GameFrameworkComponentManager.h |