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API > API/Plugins > API/Plugins/ModularGameplay > API/Plugins/ModularGameplay/FActorInitStateChangedParams
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Components/GameFrameworkComponentDelegates.h | |||
FActorInitStateChangedParams
(
AActor* InOwningActor, |
Components/GameFrameworkComponentDelegates.h |
FActorInitStateChangedParams()
| Name | FActorInitStateChangedParams |
| Type | function |
| Header File | /Engine/Plugins/Runtime/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentDelegates.h |
| Include Path | #include "Components/GameFrameworkComponentDelegates.h" |
FActorInitStateChangedParams()
FActorInitStateChangedParams(AActor , FName, UObject , FGameplayTag)
| Name | FActorInitStateChangedParams |
| Type | function |
| Header File | /Engine/Plugins/Runtime/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentDelegates.h |
| Include Path | #include "Components/GameFrameworkComponentDelegates.h" |
FActorInitStateChangedParams
(
AActor * InOwningActor,
FName InFeatureName,
UObject * InImplementer,
FGameplayTag InFeatureState
)