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Parameters struct for Init State change functions
| Name | FActorInitStateChangedParams |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentDelegates.h |
| Include Path | #include "Components/GameFrameworkComponentDelegates.h" |
Syntax
USTRUCT (BlueprintType )
struct FActorInitStateChangedParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Components/GameFrameworkComponentDelegates.h | |||
FActorInitStateChangedParams
(
AActor* InOwningActor, |
Components/GameFrameworkComponentDelegates.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FeatureName | FName | Name of the feature that changed | Components/GameFrameworkComponentDelegates.h |
|
| FeatureState | FGameplayTag | The new state of the feature | Components/GameFrameworkComponentDelegates.h |
|
| Implementer | TObjectPtr< UObject > | The object (often a component) that implements the feature | Components/GameFrameworkComponentDelegates.h |
|
| OwningActor | TObjectPtr< AActor > | The actor owning the feature that changed | Components/GameFrameworkComponentDelegates.h |
|