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API > API/Plugins > API/Plugins/ModularGameplay > API/Plugins/ModularGameplay/Components > API/Plugins/ModularGameplay/Components/UGameFrameworkComponentManager
References
| Module | ModularGameplay |
| Header | /Engine/Plugins/Experimental/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentManager.h |
| Include | #include "Components/GameFrameworkComponentManager.h" |
| Source | /Engine/Plugins/Experimental/ModularGameplay/Source/ModularGameplay/Private/Components/GameFrameworkComponentManager.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Gameplay",
Meta&61;&40;DefaultToSelf&61;"Receiver", AdvancedDisplay&61;1&41;&41;
void SendExtensionEvent
&40;
AActor &42; Receiver,
FName EventName,
bool bOnlyInGameWorlds
&41;
Remarks
Sends an arbitrary extension event that can be listened for by other systems