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API > API/Plugins > API/Plugins/ModularGameplay > API/Plugins/ModularGameplay/Components > API/Plugins/ModularGameplay/Components/UGameFrameworkComponentManager
References
| Module | ModularGameplay |
| Header | /Engine/Plugins/Experimental/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentManager.h |
| Include | #include "Components/GameFrameworkComponentManager.h" |
| Source | /Engine/Plugins/Experimental/ModularGameplay/Source/ModularGameplay/Private/Components/GameFrameworkComponentManager.cpp |
void RegisterInitState
&40;
FGameplayTag NewState,
bool bAddBefore,
FGameplayTag ExistingState
&41;
Remarks
The init state system can be used by components to coordinate their initialization using game-specific states specified as gameplay tags IGameFrameworkInitStateInterface provides a simple implementation that can be inherted by components Adds a new global actor feature state, either before or after an existing one. This will generally be called from game global or game feature initialization