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API > API/Plugins > API/Plugins/ModularGameplay > API/Plugins/ModularGameplay/Components > API/Plugins/ModularGameplay/Components/UGameFrameworkComponentManager
References
| Module | ModularGameplay |
| Header | /Engine/Plugins/Experimental/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentManager.h |
| Include | #include "Components/GameFrameworkComponentManager.h" |
Syntax
static NAME_GameActorReady = FName("GameActorReady");
Remarks
Game-specific event indicating an actor is mostly initialized and ready for extension. All extensible games are expected to send this event at the appropriate actor-specific point, as plugins may be listening for it.