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API > API/Plugins > API/Plugins/ModularGameplay > API/Plugins/ModularGameplay/Components > API/Plugins/ModularGameplay/Components/UGameFrameworkComponentManager
Type
typedef TBaseDelegate_TwoParams< void, AActor &42;, FName > FExtensionHandlerDelegateInternal
References
| Module | ModularGameplay |
| Header | /Engine/Plugins/Experimental/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentManager.h |
| Include | #include "Components/GameFrameworkComponentManager.h" |
Remarks
Using a fake multicast delegate so order can be kept consistent