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API > API/Plugins > API/Plugins/ModularGameplay > API/Plugins/ModularGameplay/Components > API/Plugins/ModularGameplay/Components/UGameFrameworkComponentManager
References
| Module | ModularGameplay |
| Header | /Engine/Plugins/Experimental/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentManager.h |
| Include | #include "Components/GameFrameworkComponentManager.h" |
| Source | /Engine/Plugins/Experimental/ModularGameplay/Source/ModularGameplay/Private/Components/GameFrameworkComponentManager.cpp |
bool ChangeFeatureInitState
&40;
AActor &42; Actor,
FName FeatureName,
UObject &42; Implementer,
FGameplayTag FeatureState
&41;
Remarks
Changes the current actor feature state, this will call registered callbacks and return true if anything changed