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API > API/Plugins > API/Plugins/ModularGameplay > API/Plugins/ModularGameplay/Components > API/Plugins/ModularGameplay/Components/UGameFrameworkComponentManager
References
| Module | ModularGameplay |
| Header | /Engine/Plugins/Experimental/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentManager.h |
| Include | #include "Components/GameFrameworkComponentManager.h" |
| Source | /Engine/Plugins/Experimental/ModularGameplay/Source/ModularGameplay/Private/Components/GameFrameworkComponentManager.cpp |
TSharedPtr< FComponentRequestHandle > AddComponentRequest
&40;
const TSoftClassPtr< AActor > & ReceiverClass,
TSubclassOf< UActorComponent > ComponentClass
&41;
Remarks
Adds a request to instantiate components on actors of the given classes. Returns a handle that will keep the request "alive" until it is destructed, at which point the request is removed.