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API > API/Plugins > API/Plugins/ModularGameplay > API/Plugins/ModularGameplay/Components > API/Plugins/ModularGameplay/Components/IGameFrameworkInitStateInterface
References
| Module | ModularGameplay |
| Header | /Engine/Plugins/Experimental/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkInitStateInterface.h |
| Include | #include "Components/GameFrameworkInitStateInterface.h" |
virtual void HandleChangeInitState
&40;
UGameFrameworkComponentManager &42; Manager,
FGameplayTag CurrentState,
FGameplayTag DesiredState
&41;
Remarks
Should be overridden to perform class-specific state changes, this is called right before notifying the component manager