Navigation
API > API/Plugins > API/Plugins/ModelingUI
Class that can be used to place a draggable box into a viewport or some other large widget as an overlay. Just place the widget that you want to be draggable as the contents of SDraggableBoxOverlay.
| Name | SDraggableBoxOverlay |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/ModelingUI/Public/ModelingWidgets/SDraggableBox.h |
| Include Path | #include "ModelingWidgets/SDraggableBox.h" |
Syntax
class SDraggableBoxOverlay : public SCompoundWidget
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → SWidget → SCompoundWidget → SDraggableBoxOverlay
- FSlateControlledConstruction → SWidget → SCompoundWidget → SDraggableBoxOverlay
Structs
| Name | Remarks |
|---|---|
| FArguments |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Construct
(
const FArguments& InArgs |
ModelingWidgets/SDraggableBox.h | ||
void SetBoxPosition
(
float HorizontalPosition, |
Sets the box position in the overlay. | ModelingWidgets/SDraggableBox.h |